
Which effort level should an agent buy?
What high reasoning effort loses and when the lowest level is enough
Slide contents
1. Which effort level should an agent buy?
What high reasoning effort loses and when the lowest level is enough
2. Ladder: no worse than top effort
Terminal‑Bench 2.1: start at the lowest level, retry at the highest after a verified failure
3. Three findings and one rule
Eight models, four benchmarks, one question: which level to buy
4. One setting already changed results
Episode #46's companion: MLEvolve at medium instead of maximum effort
5. Effort is bought blind
A credence good: you see the outcome, not whether you needed the purchase
6. One scale, different sets of levels
The set of levels depends on the model; tasks, prompts and harness stay fixed
7. Compare solved sets, not percentages
Inkling on GPQA, low → medium: a net +16 hides five losses
8. Even the average isn't monotonic
Terminal‑Bench 2.1, 89 tasks: share solved by effort level, %
9. Higher effort loses solved tasks
GPT‑5.6‑sol on Terminal‑Bench, high → xhigh: +5 gained, −8 lost
10. Four runs don't remove reversals
DeepSWE v1.1: 113 tasks, four rollouts at every effort level
11. Easy tasks cost several times more
Cost of tasks solved at every level: xhigh relative to low
12. Both calls and trajectories grow
GPT‑5.6‑sol on SWE‑Bench Pro: $0.27 → $1.24 per task, 14.7 → 28.4 calls
13. No reasoning doesn't mean cheaper
GPT‑5.6‑luna on tasks solved at every level: none versus low
14. Higher effort looks answers up
GPT‑5.6‑sol on SWE‑Bench Pro, 44 tasks: original and corrected environment
15. In the corrected environment, all eight drop
Each model's top level, the same 44 tasks in two environments
16. More checking, same outcome
Claude Sonnet 5 on Terminal‑Bench: mean verification actions per task
17. Three ways to pick a level
The oracle is a bound, not a policy; self-routing and the ladder are deployable
18. The ladder isn't cheaper for all
Terminal‑Bench 2.1: the ladder's API bill relative to fixed top effort
19. It's more than a second try
DeepSWE v1.1, 113 tasks: same-level retries versus the ladder
20. Waiting costs more than tokens
Full cost = API bill + generation time at the $33.54 mean hourly wage
21. A counterexample: xHigh paid off
Claude Opus 4.7 in Claude Code: one application, 18 runs per level
22. Effort is not the only lever
The “cheap first, more on a signal” principle for turns and models
23. One run per task limits conclusions
Four limitations from the paper's text, plus one note from the host
24. Start at the lowest reasoning level
A working order for effort levels: the host's view of the paper