A year ago I read a book called The Masters of Game Design, which consists of 11 interview with prominent game designers in Finland, which were made such hits as Max Payne or Angry Birds.
All interviews are different in structure, but about the same thing: What is it like to be a game designer?
- how I came into this profession Games and companies that inspire Differences between a good designer and a good designer Game designer and teamwork
- how to engage a player What is more important in game design narrative or mechanics
- and so on. This book about game designers reminded me of thinking about software architects. No, they don't usually make games, but there's something similar in the process:)
#Games #Design