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Software factories · 6/6Research Insights Made Simple

Software factories: build or buy

A protocol for quality, human time and total cost

/ Research Insights Made Simple · Software factories 6/6 · Build or buy

Slide contents

  1. 1. Software factories: build or buy

    A protocol for quality, human time and total cost

  2. 2. A winner must wait for acceptance

    Contract first, then attempts, then a decision

  3. 3. Activity is not yet impact

    Adoption → flow and time → economics

  4. 4. The tasks probe different work

    A bug, a feature, a migration and evolving requirements

  5. 5. T4 inherits its own T2

    Shared base for independent tasks; own history for evolution

  6. 6. The evaluator owns the verdict

    Requirements are public; checks are protected from worker writes

  7. 7. Compare product-and-model bundles

    A plain agent session reveals orchestration overhead

  8. 8. Stopping rules come first

    60 minutes and at most two external repairs per task

  9. 9. Failures stay in the denominator

    Accepted, rejected, stopped, blocked or unrun

  10. 10. A faster agent may not shorten work

    Execution, waiting and human effort are separate

  11. 11. Every attempt costs money

    Accepted-task cost includes failed runs

  12. 12. A cheap run can become costly

    Our arithmetic uses invented amounts, unrelated to any product

  13. 13. Human minutes change economics

    Report time first, then state an assumed rate

  14. 14. A small experiment cannot rank a market

    20 nominal attempts; repeating the full set gives 40

  15. 15. A green result has an observation window

    Separate functionality, later changes and operations

  16. 16. Compare the work you still own

    A subscription, a self-hosted system or a plain agent

  17. 17. Conclusions need an evidence package

    Fixture, logs, acceptance, bills and failure recordings

  18. 18. A factory must justify its overhead

    Accepted outcomes, work flow and complete cost