[2/2] The way we play. Theory of game design (Game design. How games are made) (Category Design)
Continue. story About the game design book by Michael Killick (Michael Killick)Started earlier, I wanted to talk briefly about the remaining chapters.
3. From paper to screen How to build a storyline, what types of characters there are (funny, heroic,). How to build gameplay, move around the world, climb hills, jump, swim. What are the options for viewing the world: 2D 2.5D (isometric)3D, first-person, third-person 4. First-person character controller on Unity A practical example of how to use Unity to make a demo with a first-person view and a very simple world. Here the author explains how to use Unity and gives chunks of code for the basic setup of the demo. 5. Managing the World - Level Design How to build maps, how to manage a character, how to build training for new players 6. Friend or foe? Design of opponents How to make enemies interesting and diverse. That they may have different sizes, behaviors, speeds, approach to movement, attacks, health, and so on. Separately, the author notes the importance of creating bosses:) 7. Mechanics, combat system and multiplayer Here the author tells about an important trio, where you need to work out the mechanics of the game, as well as the combat system. Then you can think of a multiplayer game. 8. A Guide to Creating 2D Platformers Another example with Unity, but now about creating a simple platformer. 9. HUD and UI. What is this? How to properly design the screen (heads-up display)The one the player sees. And here we are not talking about the main spectacle, but about auxiliary elements: an indicator of health, ammunition, endurance, a mini-map and so on. Separately, the author notes that you can make a static HUD or dynamic, which appears only in some cases. 10. Last tip. The author talks about the importance of creating realistic goals when creating a game design document and following it, as well as working in a team, which often allows you to bring to mind even a complex project. 11. Advice or beginning - here the author beats the sammari on the book and ends with a motivating
But before you start taking your first steps, whether in designing, finding a job, or learning a new skill, it’s important to remember that no matter how big or ambitious your idea may be, stay tenacious and keep following it! Knowing that you have overcome serious obstacles and achieved your goal is a wonderful feeling. Always focus on a specific task and never be afraid to be creative and show off your abilities. All great things start small!
P.S. I became more interested in game design after my son arrived This year’s Bachelor’s degree in this field. I’ve written a lot about games and game design.
- The Making of Prince of Persia
- Geimzain (Designing games. A guide to engineering experiences)
- Minecraft: Mobiology (Minecraft: Mobestiary)
- Blood, sweat and pixels (Blood, sweat and pixels)
- The Nefarius board game
- Goblin Corporation board game (Goblins Inc)
- Progaming, Overwatch, esports (Young guns: obsession, owerwatch, and the future of gaming)
- Masters of Game Design (Game Designer Confessions: Insights from Finland's Top Game Designers)
- A boy made of cubes (A Boy Made of Blocks)
- Boomuntu game table.
- Documentary about AlphaGo
- Arkham Horror Board Game
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